In this lecture, we are going to start taking a look at the modeling workspace.
This workspace is very different to the layout and really does start to show you the immense amount
that blender does offer.
So go over to the modeling workspace by selecting modeling over here.
And this will put you into edit mode.
Now in the Layout and modeling workspace you can choose between the modeling or Edit mode.
Edit mode is basically the same as going into the modeling workspace.
However, based on how the modeling workspace works, you may need to convert between the object and
edit mode.
Basically, um, the modeling workspace focuses on the single object you have selected, whereas the
layout workspace focuses on your scene as a whole.
So if you have two objects, so add a second one here, adding a cylinder to make it very obvious.
If I select my cube and go into modeling, I will not be able to do anything with my cylinder.
It's just stuck there.
Even if I select it, I'm not able to do anything with it.
If I didn't want to select my select my cylinder, I would have to go back to the layout section, select
my cylinder and go back into modeling.
Or alternatively, I could change this to be in the object mode.
Go over to here and go back into edit mode like that there.
Just so you're familiar with the two different methods here now.
Yeah, the modeling workspace, um, treats the treats.
What's going on as just through the object, not necessarily about the whole scene.
So you won't be able to to the things you'll only be able to change are relative the object itself.
And in the modeling workspace, it's all about changing the geometry of the object.
So how actually it's positioned, how actually it's shaped, all that kind of stuff.
We're not looking at anything else, just the object itself now, because we're just looking at this
object itself.
We don't want to just select it like that, like we would do in the layout workspace, because we want
to do more than this.
We want to actually change how the shape of it is, how the geometry of it is.
So there are three different methods or three different things that you can select of your object.
And you can change these up here.
So the first one is your vertices which are basically corners.
So these are selectable by left clicking.
And these are the corners of your object.
These can be easily selected.
And you can carry out any of the tools we learned in the layout workspace in here as well.
So I wanted to move one of these vertices.
I could use this and move it across like this here.
And there you go.
That's something that you would be very, very difficult to make in Roadblock Studio just like that
there as well.
Um, other ways of doing this is you can go over to here and select the edge select which will select
the edges of your object.
You can move around these edges.
Um, if we go back you can rotate these edges.
And you can also scale the edges around like that as well.
So you can make all kind of cool, weird objects by changing these as well.
Finally you have the face select which allows you to select faces of your object.
You can scale these, you can grab these, do whatever you'd like with them.
But it's really cool because these kind of objects, so these kind of objects and shapes that are making
would be incredibly difficult to make in Roblox studio.
So just a few clicks you can make something which would be very difficult, if not impossible to make
in Roblox studio or take you a long time.
So blender really does save you a lot of time and really pushes the boundaries on what you can make
and can use in your game.
Okay, um, now have a try out at those three different selection modes.
You can use shortcuts for these, which are the one, two, three on your keyboard.
So one are your vertices, two are your edges, and three are your faces.
And have a play around with the move, rotate and scale tools that we looked at.
Okay, you can't do all things 2 or 3.
For example, you can't scale a vertice because it's just a point.
Um, whereas you can scale edges and faces on certain axes as well.
And in the next lecture, we're going to have a look at what all these tools down here mean.
So join me in the next lecture and I'll have practice at that during that time.